The Arsenal
Every feature exists because someone, somewhere, lost a three-hour campaign argument over something they couldn't find in their notes.
01
Because not everything your players believe is true.
The GM holds the ground truth. Players see what they've been told. Whether those two things match is entirely up to you.
Highlight information — or deliberate misinformation — and share it with some, all, or none of your players. Players can mark things as verified, add their own interpretations, and share secrets with the GM that other players can't see. Truths can be confirmed. Lies can persist indefinitely.
The world is exactly as mysterious as you want it to be.
02
From the sweep of empires to the dodgy shop on the corner.
Build your world at every scale — Universe, World, Continent, Country, City, Neighborhood, and individual Locations. Each layer holds its own lore, culture, and history.
Drill down into a city and find its districts. Drill down further and find its shops — complete with smart inventory cheat sheets, suggested price lists based on location and local industry, and custom items with full stat blocks. The world has texture at every zoom level.
03
Your world, navigable.
Create your own maps and navigate your world visually. Zoom out to see continents and kingdoms. Zoom in to cities and landmarks.
Maps are a navigation layer on top of your descriptive location lore — click through to the history, culture, and characters beneath, rather than hunting through lists. Your players will finally have a sense of where they actually are.
04
Your players think they've figured it out. Adorable.
Give your players a place to pin their theories, suspicions, and questions directly onto the lore. Got a player who thinks the merchant is secretly the thieves guild leader? Let them make their case, in writing, attached to the merchant's entry.
Got an artist at the table? They can upload portraits of characters and scenes directly into the lore where they belong. The GM sees everything. Players can choose to share their theories with each other. Everyone gets more invested.
05
Everyone your party has ever met (and will meet), and exactly what they think of each other.
Full character profiles with appearance, affiliated locations, and campaign interaction tracking. For NPCs, generate on the fly with smart demographic awareness — the tool knows what races and cultures are present in a location and weights accordingly.
Track relationships between NPCs, player characters, and places. Voice notes for the GM. Stat blocks when you need them. Nobody gets forgotten mid-campaign again.
06
The stuff that makes your world feel lived in.
What do people eat, believe, celebrate, and argue about? Culture ties together locations, industries, calendars, and history into the texture of daily life.
Map out organizations, religions, cultural movements, trade routes, and traditions. Give your pantheons the space they deserve — with practices, hierarchies, and symbology. The difference between a world and a setting is culture.
07
Because your players will absolutely ask what day of the week it is and if there's a full moon.
Track world history in broad strokes from epochs to years, and campaign history day by day with each long rest. Everything ties to your calendar — events, sessions, deadlines, and countdowns all live in one coherent chronology.
Finally answer "wait, how long ago did we do that?" with something better than a shrug.
08
Because we all need to know if it's Thursday yet.
Name and set the duration of every time cycle — Epochs, Years, Months, Days, Hours, Minutes. Add celestial bodies and seasonal cycles. Mark global or culturally specific holidays.
When your world has three moons and a harvest festival that only the northern clans observe, your calendar should reflect that.
09
The cursed brass knuckles have a paper trail.
Track who has what, when they got it, where they got it, who they got it from, and what they paid. Group inventory is a thing. Custom items get full stat blocks and Fog of History options — because sometimes the players shouldn't know everything about the artifact they're carrying.
Nothing in your world is without provenance.
10
What were we doing and why?
A living to-do list for your campaign. Track active quests, side quests, and downtime activities with goals, offered pay, and calendar-synced countdowns for deadlines.
The "wait, what's our main objective again?" problem is officially retired.
11
You remember the brass knuckles. You don't remember the merchant.
Search anything and get everything connected to it. Search "brass knuckles" and find the item, its stat block, the shop it came from, the city that shop is in, the merchant who sold it, every session it appeared in, and which player character is currently punching themselves in the face with it.
Lore Dump connects the dots so you don't have to.
12
Your existing lore deserves a home too.
Bring your world in manually or with AI assistance. Upload incrementally for better digestion. Review everything before it becomes ground truth — the AI suggests, you decide.
Record your sessions and let a session listener generate transcripts for easier import going forward. Starting fresh is optional. Starting organized is not.
None of This Exists Yet
Join the Lore Masters community and rank these features. We build in the order that matters most to the people who matter most.
Become a Lore Master